﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Content;

namespace Bombardiman
{
    public class Player: Character
    {
        private Vector2 playerPosition = new Vector2(100, 100); //initial position
        private Texture2D playerTexture;
        
        public Player()
            : base()
        {
            playerTexture = FileLoader.getInstance().getPlayerTexture();
            base.Initialize(playerTexture, playerPosition, true, 100, 100, new Animation(8, 30, Color.White, 1f, true, 3, false), 100, new Standing());
        }

        public new void Update(GameTime gameTime)
        {
            // needs edit
            base.Update(gameTime);
        }
    }
}
